Name | Type | Description | Doubloons ($) | Coins |
Can Breathe Underwater | Physical Self | Does what it says on the tin. | 2000 | 1 |
Divine Equilibrium | Physical Self | Ability to prevent a divine character from using their divinity if they are in the immediate vicinity. Admin permission needed to obtain this power. | 5000 | 3 |
Divine Mimicry | Physical Self | Ability to “absorb”/use divinity if a divine character is in the immediate vicinity. Admin permission needed to obtain this power. | 10000 | 5 |
Density Manipulation | Physical Self | The ability to manipulate the molecular density of oneself, to enable oneself to pass through other objects (low density) or become solid as a rock (high density). | 2000 | 1 |
Echo Location | Physical Self | Ability to navigate by listening to the echos off objects, like whales. | 1800 | 1 |
Enhanced Durability | Physical Self | Like "super toughness"; the ability to physically cope with more than the average person. These characters are harder to hurt/kill. | 2000 | 1 |
Equilibrium | Physical Self | Ability to temporarily render other characters' powers useless if they are in the immediate vicinity. Doesn’t include divine characters. | 5000 | 3 |
Eternal Youth | Physical Self | Your character will appear to age to a certain point and then maintain an appearance of youthfulness. Does not include immortality. | 2000 | 1 |
Evasion | Physical Self | Ability to avoid linear attacks such as bullets or lasers by swiftly repositioning themselves from the path of the attack. From “Matrix”. | 2000 | 1 |
Evolution | Physical Self | Uncontrollable ability to adapt to one's environment in times of desperation, particularly to prevent death/harm to oneself. | 2000 | 1 |
Forcefield Generation | Physical Self | Ability to generate invisible shields which provide physical protection to the self. Does not include Mind Blocking (mental protection). Character cannot control shields (i.e., use them to push things away/move things) | 2000 | 1 |
Immortality | Physical Self | Inability to die. Does not include healing powers, eternal youth or super health. | 2000 | 1 |
Invisibility | Physical Self | The ability to become completely invisible. | 2000 | 1 |
Laser Eyes | Physical Self | Ability to shoot lasers from the eyes. From "X-Men". | 2000 | 1 |
Night Vision | Physical Self | Ability to see in the dark. | 2000 | 1 |
Perfect Recall | Physical Self | The ability remember everything said or occured to your character. | 1800 | 1 |
Phasing | Physical Self | Weaker form of density manipulation. Ability to lower one’s own molecular density in order to be able to pass through other objects. | 1500 | 1 |
Photosynthesis | Physical Self | Ability to photosynthesise (create energy through the intake of carbon dioxide, sunlight and water), rendering the need to breathe unnecessary. | 2000 | 1 |
Power Enhancement | Physical Self | Ability to enhance other characters' powers if they are in the immediate vicinity. | 3000 | 2 |
Power Mimicry | Physical Self | Ability to temporarily "absorb"/control other characters' powers if they are in the immediate vicinity. From "Heroes". Doesn’t include divine characters. | 6000 | 3 |
Radar | Physical Self | Ability to navigate using radar. | 1800 | 1 |
Reptilian Regeneration | Physical Self | Ability to regrow lost body parts, e.g. limbs. | 2000 | 1 |
Regeneration | Physical Self | Ability to change every cell in one's own body to form an entirely new person (usually at the point of death, to save oneself from death). Each purchase enables 1 regeneration. From "Doctor Who" | 2000 per regeneration | 1 per regeneration |
Shapeshifting (ordinary animal) | Physical Self | Ability to transform at will into a specific animal, e.g. dog. | 2000 | 1 |
Shapeshifting (mythical/extinct animal) | Physical Self | Ability to transform at will into a specific mythical/extinct animal, e.g. dragon. | 3000 - 7000 depending on animal | 2 - 5 depending on animal |
Sound Mimicry | Physical Self | Ability to mimic any sound which can be heard. | 1800 | 1 |
Super Breath | Physical Self | Ability to blow hurricanes. From "Big Bad Wolf" | 1800 | 1 |
Super Health | Physical Self | Will be unaffected by disease or illness. | 1500 | 1 |
Super Hearing | Physical Self | Enhanced sense of hearing | 2000 | 1 |
Super Sight | Physical Self | Enhanced ability to see - can see further and more clearly than average. | 2000 | 1 |
Super Smell | Physical Self | Enhanced sense of smell | 2000 | 1 |
Super Speed | Physical Self | Enhanced physical speed | 2000 | 1 |
Super Strength | Physical Self | Enhanced physical strength | 2000 | 1 |
Wallcrawling | Physical Self | Ability to climb vertical surfaces. From "Spiderman" | 1800 | 1 |
Affinity (animal/plants) | Psychic | Ability to communicate with an understand plants or a specific species of animal. | 2000 | 1 |
Age Manipulation | Psychic | Ability to control the age of living organisms. | 5000 | 3 |
Age Manipulation (self) | Psychic | Weaker form of age manipulation. Ability to control own age. | 2000 | 1 |
Astral Projection | Psychic | Ability to project the soul a short distance from the body; a controlled out of body experience. Does not include possession. | 2000 | 1 |
Clairvoyance | Psychic | An unconceivable and uncontrollable ability to know things without being told, particularly regarding present or future events (for similar, see precognition). | 1800 | 1 |
Death Sensing | Psychic | Ability to sense when someone is about to die. | 2000 | 1 |
Disease Transferral | Psychic | Ability to transfer illnesses from one living being to another. | 1800 | 1 |
Dream Manipulation | Psychic | The ability create, destroy, hide or manipulate another's dreams. | 2000 | 1 |
Dream Walker | Psychic | Weaker form of dream manipulation. Ability to enter others’ dreams. | 1500 | 1 |
Ecological Empathy | Psychic | Psychic sensitivity to nature enabling one to sense the general well-being and conditions of one's immediate environment. | 1800 | 1 |
Emotional Manipulation | Psychic | Ability to sense and control another’s emotions. Admin permission needed to obtain this power. | 6000 | 3 |
Emotional Suggestion | Psychic | Weaker form of emotional manipulation. Ability to sense emotions and sway it in another direction/enhance it. | 2000 | 1 |
(Emotion) Touch/Vibes | Psychic | Weaker form of emotional manipulation. Ability to inspire a specific feeling in others (e.g. envy, love) through transmitting vibes or touching them (your choice which). | 2000 | 1 |
Empathy | Psychic | Ability to physically feel other character's emotions. | 2000 | 1 |
Genie | Psychic | Ability to grant others' wishes (within reason). Admin permission needed to obtain this power. | 10000 | 5 |
Healing | Psychic | The ability to heal your own or other characters' physical wounds. Has a slower effect on disease/illness and no effect on psychological/genetic disorders or defects. | 2000 | 1 |