Animal Database

Shop for powers and traits

The database below describes and prices different traits and powers for characters. If you would like a power not listed, ask an admin for a price on the Chat board! The table below shows the different search options. Click on a power to view a description of it.

Please note familiars are limited to 3 powers/traits each. The number of powers/traits a fairy can have is unlimited.

Type
Elemental
Physical Environment
Physical Self
Psychic
Baby Stat
Magic Trait
Trait
Doubloon ($) Cost
500
1000
1200
1500
1800
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4000
5000
6000
7000
10000
Coin Cost
1
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288 entries in all:  1  51  101  151  201  251 

NameTypeDescriptionDoubloons ($)Coins
Otherworld Astral Projection (world)PsychicThe ability to project one's soul to a specific named world, e.g. Earth or the Realm of the Dead. While there, you are ghostlike and cannot touch anything.30002
Parabiosic ReproductionPhysical Self / Baby StatFor female characters only; the ability to absorb a male character permanently and then self-reproduce with that character without the need for intercourse or a Virgin Pregnancy item. 40002
Self-CloningBaby StatThe ability to reproduce asexually with oneself to become pregnant with a clone of oneself.20001
Self-ResurrectionPhysical SelfAlternative to Immortality. When the character dies, they will be resurrected within 24 hours.20001
Reproductive ManipulationPhysical SelfEnables your character to control their own fertility/sterility - like magical contraception!12001
Super Reproductive ManipulationPhysical SelfEnables your character to control their own fertility/sterility - like magical contraception! Also enables your character to choose if it is themselves or their sexual partner who becomes pregnant, negating the need for a Seahorse Pregnancy or Same-Sex Pregnancy item.23002
Egg ReproductionPhysical SelfIf your character is pregnant, this ability enables them to choose whether to carry the pregnancy to term normally or lay an egg. The child will develop inside the egg providing it is kept well incubated for the normal pregnancy length.20001
Reverse Sex SwapPhysical EnvironmentThe ability to change other people's biological sex to male, female or intersex at will.20001
Defensive Block GenerationPhysical EnvironmentThe ability to create a psychic cube/dome, similar to a forcefield, around a specific thing. This cube/dome protects the thing (object or creature) from physical harm or being removed. The larger or more complex the thing being protected is and the further away the protector is, the more draining it is for the protector. 20001
Dragon PhysiologyPhysical SelfCharacter can take on aspects of a dragon. This includes shapeshifting into a dragon, fire breath and super tough skin. 100005
Blood ManipulationPhysical EnvironmentThe ability to generate, disperse and control blood.20001
Thought ProjectionPsychicThe ability to project one's thoughts/memories as images for others to see, like a hologram. 20001
Immunity to AirElementalCharacter is subject to reduced air resistance, and air magic does not work on them. They are immune to the effects of air weapons and can dissipate air constructs3000-
Immunity to EarthElementalCharacter cannot be injured by impact with the ground, plants and animals fear them, and they are resistant to earth/plant magic. For example, they are immune to the effects of earth/plant weapons and can dissipate earth/plant constructs by touching them.30002
Immunity to FireElementalCharacter cannot be harmed by fire or high temperatures, and are immune to the effects of smoke inhalation. They are also resistant to fire magic. For example, they are immune to the effects of fire weapons and can dissipate fire constructs by touching them30002
Immunity to DarknessElementalCharacter can see in the dark, as if it were daylight. They are also resistant to darkness/shadow magic. For example, they are immune to the effects of darkness/shadow weapons and can dissipate darkness/shadow constructs by touching them. Some effects can be negated by characters with light immunity.30002
Immunity to IceElementalCharacter cannot be injured by ice and can withstand freezing temperatures. They are also resistant to ice magic. For example, they are immune to the effects of ice weapons and can dissipate ice constructs by touching them. 30002
Immunity to MetalElementalCharacter's skin can deflect metal and cannot be poisoned by metal entering the bloodsteam. They are also resistant to metal magic. For example, can dissipate darkness/shadow constructs by touching them and can damage the metal 'skin' of other faeries with their body.30002
Immunity to WaterElementalCharacters are unable to drown, can see underwater, and are instantly dry after interacting with water. They are resistant to water magic. For example, they are are immune to water weapons and they can dissipate water constructs by touching them.30002
Immunity to CrystalElementalCharacters cannot be cut by diamond, dull the surfaces of nearby crystals and encase them in rock. They are resistant to crystal magic. For example, they are are immune to crystal weapons and they can dissipate cystal constructs by touching them.30002
Immunity to ElectricityElementalCharacter is insulated from electrical sources and cannot be harmed by lightning or electrical currents. They can short-out electrical objects in their immediate vicinity. For example, they are immune to the effects of electrical weapons and can dissipate electrical constructs by touching them.30002
Immunity to LightElementalCharacter lives their life in darkness, it always appears to be night. They cannot be blinded by bright lights and can dull or extinguish lights in their immediate vicinity. They can also temporarily drain the colour from objects. They are resistant to light magic. For example, they are immune to the effects of light weapons and can dissipate light constructs by touching them. Some effects can be negated by characters with darkness immunity.30002
Air Temperature ManipulationElementalThe ability to heat/cool air.20001
Earth Temperature ManipulationElementalThe ability to heat/cool earth (can turn earth to lava or cool lava into rock).20001
Fire Temperature ManipulationElementalThe ability to adjust/control the temperature of fire.20001
Water Pressure ImmunityElementalCharacter becomes immune to water pressure, so can dive to any depth safely.20001
Water SensingElementalThe ability to sense the presence of water. The higher a character’s level, the further away they can sense water. Larger bodies of water are easier to sense.20001
Fire SensingElementalThe ability to sense the presence of fire. The higher a character’s level, the further away they can sense fire. Larger fires are easier to sense.20001
Name SensingPsychicThe ability to know other characters’ names without being told.20001
ZombificationPhysical EnvironmentThe ability to “zombify” deceased characters/people/animals in a local area and have them carry out your bidding. Literally, you can make zombie armies. This is an extreme power and requires admin permission.90005
Christmas Jumper GenerationPhysical EnvironmentGenerates Christmas Jumpers!12001
Egg ManipulationPhysical EnvironmentCreate, control, and disperse eggs (to match with other manip ones). Example: encasing a bad guy or being able to make eggs denser so they could be used as weapons and things like that.20001
Egg NurturerPhysical Environmentability to successfully hatch any fertilised egg12001
Eon Reality RecreationPhysical EnvironmentThis is the ability to transform the world around you to replicate a past era. For example, you could reform the world around you into the Jurassic period and you would see ferns and dinosaurs. Alternatively, if you recreated the Devonian Period, Shaman would be underwater and surrounded by armoured fish. This is not an illusion - it is a warping of reality around you, and therefore you and others can experience these changes with all of your senses. However, it is not time manipulation - your actions will not change or affect the future, and you will not be able to see specific events in time (e.g. you can't go back to last week and listen in on people you know having a conversation). All scenery, animals etc that you would see are generic/created by magic.100005
Leviathan PhysiologyPhysical Selfleviathan shapeshifting; ability to hold breath for extended periods of time; ability to withstand deep sea water pressure; echo location.80004
NurturerPsychicThe living things your character cares for tend to be healthier than normal, are less likely to get sick, heal well when injured.20001
Rhinoceros PhysiologyPhysical Selfcan access super tough skin, super strength, faster running, momentum build-up70004
Sibling Connection:PsychicEmpathy & precognition with siblings only20001




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