Title | Size | Author |
Rating |
The Light at the End of the Tunnel | off-site | Baileys | PG13 |
November 29, 2005 |
Multiple POV piece set during the weeks Jack, Daniel and Sam are stuck in the palace from ‘The Light’.
|
| Gen | None | Angst | Drama | Hurt/Comfort | Missing Scene/Epilogue | POV | Smarm | |
|
The Light at the End of the Tunnel | off-site | Baileys | PG13 |
November 29, 2005 |
Multiple POV piece set during the weeks Jack, Daniel and Sam are stuck in the palace from ‘The Light’.
|
| Gen | None | Angst | Drama | Hurt/Comfort | Missing Scene/Epilogue | POV | Smarm | |
|
Not Alone | off-site | Baileys | PG13 |
November 07, 2005 |
After being rescued in Fire and water Daniel suffers some complications that he's a little afraid to admit too. |
| Gen | | Angst | Hurt/Comfort | Missing Scene/Epilogue | Smarm | |
|
Zatted. Again. | off-site | Baileys | PG |
November 07, 2005 |
Tag for Affinity, Kidnapped and Zatted all in one afternoon.
|
| Gen | | Missing Scene/Epilogue | Smarm | |
|
Three Against One | off-site | Baileys | PG13 |
November 07, 2005 |
They all shot him! |
| Gen | | Hurt/Comfort | Missing Scene/Epilogue | |
|
A Friend In Need | 6 kB | Baileys | PG13 |
May 30, 2005 |
Jacks thoughts during Sg1’s first over night mission after Daniel's Sarcophagus addiction.
|
| Gen | | Missing Scene/Epilogue | POV | |
|
A Pause in the Game | 6 kB | Baileys | PG |
May 30, 2005 |
Jack's thoughts while Sg1 are held prisoner at the virtual SGC in ‘The Gamekeeper’.
|
| Gen | | Missing Scene/Epilogue | POV | |
|
No Time Like the Present | 11 kB | Baileys | PG13 |
May 30, 2005 |
Jack reflecting on a mission gone tits up.
|
| Gen | | Missing Scene/Epilogue | POV | |
|
The Games People Play | off-site | Baileys | PG13 |
May 27, 2005 |
We fool ourselves into thinking we’re okay when we’re not, that we have dealt with our past when we haven’t. Daniel's recreation in the Game Keepers virtual world raises some questions amongst his team.
|
| Gen | | Angst | Missing Scene/Epilogue | Smarm | |
|
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